Ahh that's sweet, so... each row is on a timer that is called when the event is started. Once the event is started, they all get on a timer that makes them join their respective grid? That's a load of work my friend if that's how you did it. I once had an idea for this... basically you would have a leader on a primary grid and his henchmen following him closely. I never put it into writing but the idea would be that the lieutenant would have a position check timer every 1second or so. In the timer, he would signal the npc's following him. On each npc, they would have individual quest files that would use the move npc function which essentially called the position of the lieutenant -5 -5, etc.. so they would always walk along side him without actually walking on top. Then, if the lieutenant died, you could make them scatter or do whatever you wanted.
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