1.4 is up in the downloads section:
Changes:
Code:
==05/31/2010==
Populated Melee texture columns.
For playable races, equip_chest2 is set based on the equipped chest item, if one is equipped.
Set armour tint columns based on the colour field for the chest slot.
The starting IDs for database inserts are now set as variables at the top of the SQL:
Note the Door ID has changed meaning. Instead of being the value for the id column in the doors table,
it is now the base value for the doorid column. The id column will just use the next autoincrement id.
If the version number is none-zero, The base doorid = Version * 1000 and all other insert IDs are
set to ZoneID * 1000 + (Version * 100).
If the version number is none-zero, deletes for npc_types and the spawn tables will only be generated from
the starting InsertID to starting ID + 99.
Moved the Version NumericUpDown control to before the InsertID textboxes as changing the version will
auto-change the InsertIDs.
Corrected a bug where IT10805 objects were flagged as ovens instead of brew barrels.
Added checkboxes (default unchecked) for zone config (fog, safe point, etc) and zone points.