Thread: EQExtractor2
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Old 06-04-2010, 01:57 PM
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cavedude
The PEQ Dude
 
Join Date: Apr 2003
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Quote:
Originally Posted by Derision View Post
The zombie_catapults I mentioned in a previous post that were showing as humans are actually 'Destructable objects' that I think were introduced in Serpent's spine.

I can get the catapults to display properly if I hard code the same data as is in a live spawn packet (three strings and 53 bytes of as yet unidentified data).

I plan to look at the destructable objects some more at the weekend to see if I can figure out what those 53 bytes control so we can make some meaningful fields for them in
the npc_types table.

If anyone has any info on destructable objects, particuarly do some behave differently than others, do their graphics change as they get to various %s of hit points, are some immune
to melee, or spells, or certain types of spells, etc, that might possibly help identify what some of the data associated with them controls.
If it helps any, I think a_training_dummy in the crescent log I sent is in the same boat. On live it appears as a training dummy and seems to be a chest object, but in the collect its race and bodytype is 0.

Thank you for getting those changes in. I can't think of a thing wrong now!
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