Granted, I don't think there would be a way to handled wearing unidentified items, however, you could easily have stock "template" items that take the place of your unided item. Say items like "a dagger", "a broadsword", "a robe", "a potion", all with no stats what so ever, this is the loot that you would find on monsters.
Then we have a mob that lets you hand in a scroll of identification and said unided item, and it returns you your new shiny object based on a random roll, weighted towards the "junk" items. Shouldn't be all that difficult with some practical application of perl, though would be exhaustive work first setting it up, going to be a fairly large quest file to handle every single kind of item and reward. Hit me up with a PM or email if you need a hand with it.
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