Unless I'm missing something, this script doesnt actually seem to work. The problem seems to be that it returns the same ID as the active / last completed quest as the next one, which is completed and not repeatable, causing the NPC to not actuall pop the next quest. If i put an if statement in to manually tell it to pop task 213 (the next task in the taskset) that works.
Code:
# This example is based on a TaskSet (TaskSet 200), which consists of tasks 2000, 2001, 2002, 2003 and 2004
#
# The tasks are designed to be performed sequentially. Once one task is completed it cannot be selected again
# and the next task in the sequence is made available.
#
sub EVENT_TASKACCEPTED {
quest::say("You accepted task $task_id");
}
sub EVENT_SAY {
# If the player hasn't completed the last task in the TaskSet
#$activecount = quest::activetasksinset(200);
#$donecount = quest::completedtasksinset(200);
#quest::say("You have $activecount active tasks and $donecount completed tasks in task set 200");
if(!quest::istaskcompleted(quest::lasttaskinset(200))) {
# If the player has no tasks enabled for this task set, enable the first one
if(quest::enabledtaskcount(200) == 0) {
quest::say("You have not done any of my tasks before!");
quest::enabletask(quest::firsttaskinset(200));
}
else {
# The player is enabled for a task in this TaskSet. Is he at the point
# in the task where he needs to speak to this NPC ?
$task = quest::activespeaktask();
if($task != 0) {
# If task != 0, then the player needs to speak to me, find out which activity it is
$activity = quest::activespeakactivity($task);
# Mark the activity as complete
#quest::say("Updating task $task activity $activity");
quest::updatetaskactivity($task, $activity);
quest::say("Well done!");
# If the task is now complete, offer the next task, if there is one
if(!quest::istaskactive($task)) {
quest::disabletask($task);
if($task != quest::lasttaskinset(200)) {
quest::say("Well done, I have another task if you are willing.");
quest::enabletask(quest::nexttaskinset(200, $task));
}
else {
quest::say("Thank you for cleansing Qeynos Hills!");
}
}
}
else {
}
}
# Bring up the task selector, only if the player has no active tasks in this set.
if(quest::activetasksinset(200) == 0) {
quest::tasksetselector(200);
}
}
else {
quest::say("Hail, Hero of Qeynos!");
}
}
Tried adding this: $nexttask = quest::nexttaskinset(11); to get the next ID but it's breaking the script atm.