Looking at the source code, there is a '#path remove' command (which is not listed by #path help) which appears to remove the targetted node.
EDIT: Looking back at some previous posts, it appears you may have to use '#path resort' after deleting a node. I'm not quite sure, as KLS added those in-game commands
and I've not created any .path files since the in-game path creation commands were implemented.
Last edited by Derision; 09-07-2010 at 03:26 PM..
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