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  #130  
Old 09-11-2010, 06:15 PM
Derision
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by wolfwalkereci View Post
Has any work been done to the client recently?
One thing I recently noticed was using /hidecorpse looted, while looting a corpse right after it died before it could poof (since it had no loot) would lock my character into the ducking [I am currently looting a mob] animation and I would have to /q to get out of it.
I wrote the SoD /hidecorpse code and I didn't implement the /hidecorpse looted aspect of it. All the other options should work, just don't use /hidecorpse looted
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