Just some information I left out. Sometimes when the Wanderer does not spawn, if I exit the game and restart the Emulator, then go back in, it'll work without #reloadquest (not always, and never if I just exit to the character select screen before going back in). Also, once I do a #reloadquest command and the Wanderer spawns, if I zone out before the Wanderer has had a chance to complete the grid, then enter the zone again, the script always works correctly (the Watcher spawns and in turn always spawns the Wanderer without fail) no matter how many times I zone out and zone back in. But once the Wanderer completes the grid, sets the qglobal to the next zone in the series, then depops, the problem starts all over again.
|