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Old 09-13-2010, 03:35 PM
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trevius
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Join Date: Aug 2006
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Quote:
Originally Posted by wolfwalkereci View Post
Has any work been done to the client recently?
One thing I recently noticed was using /hidecorpse looted, while looting a corpse right after it died before it could poof (since it had no loot) would lock my character into the ducking [I am currently looting a mob] animation and I would have to /q to get out of it.
What server did this happen on? This bug isn't an issue with hidden corpses, it was an issue with empty corpses on servers that use the rule to poof empty corpses. They would be in the process of poofing when a player with high latency was looting them, and the server wouldn't send the end loot packet because it thought the corpse was already gone. Titanium handles the end loot response differently, so this problem wasn't happening on that client. I am pretty sure that I resolved this issue for SoD a while back by changing the handling to respond with the packet that SoD wants when an end loot packet is sent. Maybe the server you are playing on hasn't updated in quite a while. Like if you are playing on THF, I don't know if they are current enough to have that particular fix. Since I added it, I haven't heard any more reports about this issue on my server at least. If the problem does still exist in the current revisions, we will probably need to take another look at it, but as far as I know, it is now resolved.

Here is the revision that I put in the fix for this:

http://code.google.com/p/projecteqem.../detail?r=1546

Quote:
SoD - Possible fix for empty corpse looting bugging clients.
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Last edited by trevius; 09-13-2010 at 03:48 PM..
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