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Old 10-24-2010, 01:40 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
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Join Date: Mar 2009
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I have a proposition:

If variable size cannot be changed to a larger one, I would propose a work around:
-we add a table to DB called XP_curve
-in this table we have 3 columns: Level, XP_needed, XP_per_NPC

so for example: Level (2), XP_needed (5000), XP_per_NPC (500)

what this means, is that Lev 2 takes 5000 XP to achieve, and level 2 mob gives 500 XP.

This way, I can scale down entire table, lowering Xp need per level, and xp per npc lev, in order to fit MORE levels into XP variable so it doesn't roll over (why use 5000 and 500, when you can do 50 and 5?)

This will also allow LIVE-like servers to stay with live-true XP curve, while custom server can fine-tune their XP curve, and smooth out hell levels, or in fact add more of them, anyway they like

You could also create such things, as 0 XP per specific level npcs, using this table, if needed and so on.
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