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Old 10-27-2010, 01:00 AM
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ChaosSlayerZ
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Quote:
Originally Posted by Caryatis View Post
Nobody is going to add that table to the official source though as nobody would want to adjust exp levels on the fly as you suggest. Why? because screwing with the exp curve means all existing chars get messed up, either losing levels on death or losing levels when you ding, etc. Many things get messed up for existing chars when you change the exp curve.
not unless you starting off a fresh a server with no chars

Quote:
You can see people who wanted this change bad enough to learn the very basics of coding(look at what blackdragon posted, its not advanced enterprise level C++ coding, its basic 'if-then' statements, anybody can understand that), if you wanted this change on your server then it wouldn't be an issue for you to spend a few hours of your time to learn how to do it. Which is alot more effective than putting in your sig to get somebody else to do all the work for you and posting for over a year hoping somebody notices.
This is a problem in Emu coding which wasn't addressed back in day cause no one cared for going over lev 70 at the time. Now, with all the catching up with SoF and SoD, the live cap has hit level 90, and you WILL have to change the code in order to catch up.
But if devs would have thought about planning one little variable like 5 years ago - we would not have this problem today.
So yeah, I do hope SOMEONE, from official devs, will finally notice this.


Quote:
As somebody who freely admits to not being knowledgeable enough to change his source code, Im curious how you can be knowledgeable enough to know how much effort is involved in keeping custom source updated(its not hard at all).
while i do not work C code myself (oh I know C, I just choose never to mess with custom changes outside of official code), at THF we have lots of custom coding which makes its hard to keep up to date with official updates, and Lilu, our boss, as already pulling his hair out over this. So, trust me, I know what I talking about =P
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