Thanks Derision! I think that makes the most sense of anything I have seen yet. I was thinking EVENT_HP could probably have been coded better anyway, so maybe I will think on it a bit and see if I can figure out a better solution. I thought it seemed odd that the code for it would rely on a value that was supposed to be changed by perl during the function. If you are correct, probably other servers are getting bugged events that use EVENT_HP sometimes and maybe not realizing this is the cause. We use it in quite a few events on Storm Haven and some of those are out buggiest events. It would be awesome if a rewrite of how EVENT_HP is handled could resolve the random events bugs we have seen.
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