Also, I am not sure about the changes here:
http://code.google.com/p/projecteqem...ne/bonuses.cpp
At lines 1051 and 1132 (from the left side), it looks like instead of using the highest spell effect mod, it adds all of them up. I am not sure if that is how it is supposed to work, but seems to me it would only use the highest value, or at least cap it somehow.