Quote:
Originally Posted by joligario
The NPC must have qglobal set to 1 in the npc_types table in order for them to read the qglobal.
If you are only going to set 2 NPCs, you wouldn't need to do any of this. I would set up a player.pl file in the zone which modifies the race of the 2 NPCs based upon the player's race...
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interesting .. how would you set something like that up in player.pl? I didn't realize you could do that..
edit:
hmm .. perhaps something as simple as using a proximity event on the mob?