Quote:
Originally Posted by GeorgeS
Thanks for the details - that helped troubleshoot the issue. I did discover the editor did not save any instanced npc spawn2 data. I not only fixed that, but now you can edit those data directly in the program (spawn2 specific fields)
NPC and Loot Editor
08.24.11 - Fixed saving of spawn2 table when version#<>0.
Spawn2 table in editor now has full edit functionality - all fields editable
GeorgeS
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Thanks for all of your help Georges. I do have one completely separate request myself. This would probably take you less time considering your obvious experience. But have a basic program that would give a preview of a character, and then you can adjust the tint of each of their armor pieces so that you can actually export that data to npc_types_tint so that you can load that up on a npc without spending ridiculous amounts of time trying to configure slots that don't match up with wear change, plus you can get a visual ahead of time.
This would be awesome and it wouldn't have to be spectacular really, just to be able to export the data into the schema without being confused with the offset number information that doesn't really match up with #wc slots it can be kind of confusing.