OK, well you want goalcount = 1, to specify the player needs to kill 1 of the NPC.
In goalid you want the ID of the NPC (from the npc_types table), e.g. Fennin Ro is npc_type id 217054.
goalmethod 0 is correct for the task system to automatically provide the reward when the NPC is killed.
Also you want activitytype 2 (Kill).
Whenever you change anything in the task/activity table you should do a #task reloadall to have the zone re-read the data.
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