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Old 12-30-2010, 04:48 PM
Tolinn
Fire Beetle
 
Join Date: Dec 2010
Posts: 3
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Thanks for the idea werebat. I just updated my drivers and ran it again. Same problem. Log below:

2010-12-30 15:46:26 Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-12-30 15:46:26 Timezone: UTC-5h00m
2010-12-30 15:46:26 Loading graphics DLL.
2010-12-30 15:46:26 Parsing INI file .\eqclient.ini
2010-12-30 15:46:26 INI file .\eqclient.ini loaded.
2010-12-30 15:46:27 Initializing timers.
2010-12-30 15:46:30 Checking critical files.
2010-12-30 15:46:30 Initializing WinSock.
2010-12-30 15:46:30 Enumerating 3D devices.
2010-12-30 15:46:30 Found adapter #0 - NVIDIA GeForce 9800 GTX+ (6.14.12.6099)
2010-12-30 15:46:30 Found adapter #1 - NVIDIA GeForce 9800 GTX+ (6.14.12.6099)
2010-12-30 15:46:30 Adapter #0 - NVIDIA GeForce 9800 GTX+ :
2010-12-30 15:46:30 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2010-12-30 15:46:30 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2010-12-30 15:46:30 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2010-12-30 15:46:30 Adapter #1 - NVIDIA GeForce 9800 GTX+ :
2010-12-30 15:46:30 32Bit = 1, D32 = 0, D24 = 1, D16 = 1
2010-12-30 15:46:30 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1
2010-12-30 15:46:30 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0
2010-12-30 15:46:30 Initializing keypress handler.
2010-12-30 15:46:30 Parsing INI file .\defaults.ini
2010-12-30 15:46:30 INI file .\defaults.ini loaded.
2010-12-30 15:46:30 Loading keyboard tables.
2010-12-30 15:46:30 Creating window.
2010-12-30 15:46:30 Checking display driver version.
2010-12-30 15:46:31 Activating window.
2010-12-30 15:46:31 Picking a default resolution, desktop is 1920 x 1200, 32 bits
2010-12-30 15:46:31 Ratio is 1.60
2010-12-30 15:46:31 Resolution was capped at 1280 x 720
2010-12-30 15:46:31 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2010-12-30 15:46:31 Resolution selected 1280 x 720, 32 bits
2010-12-30 15:46:31 CRender::InitDevice: Using 32bit mode.
2010-12-30 15:46:31 CRender::InitDevice: Using vsync 0.
2010-12-30 15:46:31 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-12-30 15:46:31 CRender::InitDevice: HardwareTnL Enabled.
2010-12-30 15:46:31 Using hardware vertex shaders.
2010-12-30 15:46:31 CRender::InitDevice: Retrying without lockable backbuffer.
2010-12-30 15:46:31 CRender::InitDevice: Using Software Vertex processing.
2010-12-30 15:46:31 CRender::InitDevice: CreateDevice failed.
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