View Single Post
  #10  
Old 01-02-2011, 08:28 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

I have another request if it is possible and if you find the time to check into it. The request is to add a way to edit multiple spawngroups at once. What I am looking for is to use the spawngroup editor to search for all spawngroups for a single NPCID (which the tool already does). Then, to be able to add another NPCID to all of those spawngroups all at once. So, say the NPC I am looking up is a_bear, and I find that it has 10 spawngroups in the zone. Then, I want to add a_snake to all of those 10 spawngroups at once. Assuming a_bear was the only thing in the existing spawngroups, it would then just add a_snake to all of them and maybe allow setting a chance for the new a_snake to be added in with. If I set a_snake to be added with a 40% chance, it would adjust all of a_bear chances to 60%. If there are more than just a_bear in the original spawngroup, it would adjust all of the existing spawns to equal 60% chance total (by scaling each existing one down proportionately) and then add a_snake in at 40% chance still.

Hopefully that isn't too confusing the way I phrased it lol. Basically, I am just looking for a quick easy way to add more variety to spawns in the new packet collected SoF+ zones. I think all of them currently only have single NPCs in their spawn groups and it would be nice to just be able to go through trash spawns in a zone and pop them into other's spawn groups really quickly like that.

Another thing that would be really nice in relation to spawns is being able to adjust respawntime quickly. Adding a box to the spawn editor that allows it to adjust all respawntimes for the currently displayed list of spawngroups would be great. Another possibly better solution would be to add respawntime as a field directly in the NPC Loot Editor display with the rest of the NPC stats. So, you could then edit respawn time for all a_bat in a zone with a single entry, or could even adjust them all for the whole zone at once with the propagation or add/sub/mult/div tool. I am sure that would be a bit more complicated, as if there is variety in respawntime for a single NPCID at multiple spawn2's it might be hard to know what to display. Though, I think in most cases, it would work out pretty simply. I am guessing that might cause the window to display info slower, as it would require quite a few more queries and maybe some extra logic (to figure out which respawntime to display if multiple).

These 2 requests aren't in major need, but just some ideas I think would help out a bit to speed things up when needed. As always, thanks for all you do!
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote