Quote:
Originally Posted by provocating
The more I think about it, I am not sure this can be done in Perl alone, maybe someone can tell me if it can be done in Perl.
I do not want your standard NPC merchants that I have seen implemented in the past. I want these to have trader satchels with items and the NPC's actually put the items up for sale. This way the player could actually use the Bazaar window to find items, like in live. The NPC's would give random calls pulled out of a table, maybe pull the item names from the table and the asking price, this would be done with variables. The call would be at random times, with the text also being random and pulled from a large pool of possibilities. The merchants would also need to buy the players items if he auctions them, at random times. This would force the player to actually use the auction system and the NPC auctioneer would buy the players items at a lower cost than what he would sell it back for. This sounds like it would be hard to do, but very possible. I am just not sure if I will have to edit the zone file or I could do it all in Perl.
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Yes, it could be done in Perl. Infact I was just thinking about this once again because I wanted to get to this months ago, but wasn't something I wanted to attack right now. I could have something functional in a short while.