After reading pages and pages of stuff this week on the resist issues discussed on Sony's forums in June between whether resist mods were applied pre or post cap, and thinking about your post, I see an issue with how I use the caps. The bot's stats are saved as the pre-cap value, and then the cap applied in Get[stat], which is then used in the calculations. The proble is that any debuffs will be applied pre-cap, which may or may not effect the bot post cap (but will most likely not be the correct amount).
Since I no longer have to juggle multiple copies of the bot code files and can update from the SVN now, I should be able to fix this today or tomorrow, and completely cap the stats, which should also allow #showstats to work besides any client specific stuff.
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