Passing Variables, Saving Fight Status
Sorry to bother everyone, but I've run into a minor issue (again).
Trying to have an NPC (which we'll call Bob), spawn a small chain of npcs in waves.
Bob needs to send the target to his newly spawned friends.
Also, Bob's newly spawned friends refuse to attack. I'm conning threateningly, sitting at their feet, aggro radius is 50 and the aggro flag/trigger/etc is set to 1 (assuming 0 = off). I even tried setting a proximity in perl file to bust me in the face when I get too close...nadda.
-Hate
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