need the client to issue a command
I thought this would be easy but I can't find the right way to do this.
#need to check if client has pet not sure if i need to but it makes sense to, if pet == true then remove the pet on zone from player.
sub EVENT_ENTERZONE {
GetPetID()
#assuming this will let me know if there is a pet, not sure on syntax.
how do you force the client issue the pet kill command? I cant find this part.
/pet get lost
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