if you referring to sql updates posted when new server version comes out, then:
George tools only edits the data in the DB, while sql updates that posted with server updates change the DB structure
usually they do not collide in anyway, but sometime sql update changes something significant after which George editor becomes no longer compatible, in which case you bug George to update it =)
There was a small guide on how to make Grid paths...
commands you need:
#grid - will give you list of options
#grid max - shows largest id of used grid number
#grid add X A B
X - new grid ID where X should be max+1
A - wander type
B - pause type
Wander Types
0: Circular. NPC will cycle waypoints in order, then head back to the first waypoint.
1: Random 10. NPC will pick a random of the nearest 10 waypoints and go to it.
2: Random. NPCwill pick a random waypoint in the grid and go to it.
3: Patrol. NPC will walk the waypoints to the end, then turn and backtrack.
Pausetype
0: Random half. NPC pauses for half of it's pause time + random of half it's pause time.
1: Full. NPC pauses for full pause time.
2: Random. NPC pauses for random of it's pause time.
once new grid id have been created you need waypoints for path
#wp add/delete grid_num pause wp_num (Pause=seconds, waypoints must start at 1)
#gassign gridnum (selected NPC will be assigned this gridnum)
so:
#wp add X (as X used in grid above) 30 (which means 30 seconds) Z
where Z is way point id - this can usually be omitted, in which case command will use next available.
the loc of way point stored - is where your char is currently standing.
so you stand where mob spawns and do:
#grid max
see whats the value is - now your X will be that value+1
now
#grid add X 3 2
now
#wp X 30
now move to some distance and do
#wp X 30
now target mob and do #gassign X
now zone out and back
What will happen:
mob will spawn, wait between 0 and 30 sec and then walk to way point you set.
there he will wait between 0 and 30 sec, and then walk back, etc
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