Quote:
Originally Posted by trevius
Yeah, the client has it's own formulas for stuff like that and if the server and client don't match, the client will adjust them to where it thinks they should be, then the server sends the HP/Mana/End update packets and corrects it to match the server.
Another more extreme example is if your client is hit with a really large DoT or HoT. Most of the time, the HPs will bounce quite a bit until it is corrected. I think the HoT/DoT thing is a different issue though and probably something wrong with either how we are sending the casting related/buff packets or maybe something we don't understand/use in the spell file fields yet.
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I actually remember large dots causing issues on live as well. You needed to cast a spell (or click an item, didn't matter if it succeeded) to refresh your hp so it would show correctly.