Yeah, if you have more chars than the client and/or emu supports, you will only see the first X number of characters in alphabetical order.
We could probably create a rule with minimal work by setting the hard coded stuff to use 32 as the max, then add in patches to each of the common/PatchName.cpp files similar to this example:
common/SoD.cpp around line 286
Code:
ENCODE(OP_SendCharInfo) {
ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
SETUP_VAR_ENCODE(CharacterSelect_Struct);
//EQApplicationPacket *packet = *p;
//const CharacterSelect_Struct *emu = (CharacterSelect_Struct *) packet->pBuffer;
int char_count;
int namelen = 0;
- for(char_count = 0; char_count < 10; char_count++) {
+ for(char_count = 0; char_count < RuleI(World, MaxCharSelectChars); char_count++) {
if(emu->name[char_count][0] == '\0')
break;
if(strcmp(emu->name[char_count], "<none>") == 0)
break;
namelen += strlen(emu->name[char_count]);
}
There may be other stuff involved like limiting each client to it's absolute max, but that wouldn't be hard.
As for enabling the option to multi-box from the same account, I would highly recommend against it. The server causes some funky stuff to happen when you do that, which is why we added the option to disable it and made it disabled by default. I log in from the same account on my GM account with more than 1 sometimes, but only when needed. When you log off or zone one of the characters, it will boot the other to char select and swap your chars between windows most of the time. It is very annoying. It is always best to use multiple accounts when multi-boxing.