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Old 05-04-2011, 08:36 AM
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trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
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Hmm, looks like the Titanium encode is already set to be able to send up to 10, so maybe the clients can handle higher numbers after-all:

Code:
ENCODE(OP_SendCharInfo) {
        ENCODE_LENGTH_EXACT(CharacterSelect_Struct);
        SETUP_DIRECT_ENCODE(CharacterSelect_Struct, structs::CharacterSelect_Struct);
        int r;
        for(r = 0; r < 10; r++) {
                OUT(zone[r]);
                OUT(eyecolor1[r]);
                OUT(eyecolor2[r]);
                OUT(hairstyle[r]);
                OUT(primary[r]);
                if(emu->race[r] > 473)
                        eq->race[r] = 1;
                else
                        eq->race[r] = emu->race[r];
                OUT(class_[r]);
                OUT_str(name[r]);
                OUT(gender[r]);
                OUT(level[r]);
                OUT(secondary[r]);
                OUT(face[r]);
                OUT(beard[r]);
                int k;
                for(k = 0; k < 9; k++) {
                        OUT(equip[r][k]);
                        OUT(cs_colors[r][k].color);
                }
                OUT(haircolor[r]);
                OUT(gohome[r]);
            OUT(tutorial[r]);
                OUT(deity[r]);
                OUT(beardcolor[r]);
                eq->unknown820[r] = 0xFF;
                eq->unknown902[r] = 0xFF;
        }
        FINISH_ENCODE();
}
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