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Old 05-06-2011, 07:34 PM
Astal
Hill Giant
 
Join Date: Mar 2010
Posts: 236
Default Npcs Healing a mob (harder than it sounds)

What im looking to do is have 4 totems heal the boss every time timer triggers

AS LONG as the boss is spawned. The problem Im having is how to change my qglobal when the boss depops. The only event i can find is Death, but it doesnt work if the mob depops only if it dies.

I need to be able to reset the global if the zone reloads ect...

Code:
#Monolith of Lohesh
sub EVENT_SPAWN {
	quest::settimer("HealLohesh", 10);
}

sub EVENT_TIMER {

if ($timer == "HealLohesh" && $qglobals{LoheshSpawned} == 1){
	quest::say("Take our life oh dark one!!");
	$mob->SetTarget(999424);
	plugin::CastOnTarget(18366); #knockback
	quest::settimer("HealLohesh", 10);
	}


	
}

sub EVENT_ATTACK {

	if ($qglobals{LoheshSpawned} == 1) {
		$npc->NPCSpecialAttacks(HfDC, 0);
	}
}

Code:
#Lohesh
sub EVENT_SPAWN {
	quest::setglobal("LoheshSpawned",1,3,"F");
}

sub EVENT_TIMER {
}

sub EVENT_HP {

}

sub  EVENT_DEATH {
	quest::setglobal("LoheshSpawned",0,3,"F");
}
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