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Old 05-11-2011, 02:33 AM
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trevius
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Short answer is yes.

You can just use $npc->TempName("New_name") for setting the name. You will need to get the name of the player first though, but that all depends on how you want to handle that part. Then use a timer from EVENT_COMBAT to set the depop timer if combat state is 0.

If you are trying to clone another character completely, that is a bit more work. Lucky for you, I have already written plugins for handling cloning and just posted them here:

http://www.eqemulator.org/forums/sho...d.php?p=199712
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