Sounds like maybe your safe point or zone in point for highpass might be for the old version and putting you in some part of the zone that is causing you to fall through the world or something. Check your zone_points and zone table for that stuff. You may have to use the client bitwise fields to make it work properly for all clients. The large warp detected might be from you falling or maybe from the auto-port if you fall under the world.
For zoning and getting moved when going between zones like EC to WC, I haven't really messed with that much. I know you can change the axis to something like 999999 in the zone_points table to do something related to that type of zone line. I dunno if zoning to the same spot in the next zone is fully supported though.
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