Maybe I am misunderstanding the explanation above, but this is how it works:
The chance field of the lootdrop_entries table does not have to equal 100. No matter what the total is for all entries in that lootdrop_id, the chance is basically a percentage of the total of the entries.
Here are some examples:
1. If there is only 1 lootdrop entry, the chance is 100% no matter if you set it to 1 or to 100.
2. If there are 3 loot drop entries that you want to all have equal drop chances, you can set each to 33, or you can set each to 100 or any other equal value and the chance will be divided equally.
3. If you have 3 entries and 1 is 100 and the other 2 are 50, then 1 of them will have 50% chance while the other 2 have 25% chance each.
Basically, it just totals up the chances and randoms and sees if the random outcome is less than the chance of the entry it is checking.
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