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Old 06-13-2011, 11:27 PM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
Posts: 656
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Well you could modify the source code to achieve that goal but that will take some knowledge of C/C++. The easiest method would be to alter the zone exp modifiers so that the player just isn't getting as much exp from every kill. It might also be possible to alter exp gain with a quest script but I am not certain on that.
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