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Old 07-05-2011, 12:23 PM
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dark_fusion
Fire Beetle
 
Join Date: Jun 2007
Posts: 18
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I may have found something with the ac/avoidance, its seems there is no check for the avoidance cap in GenerateArmorClass - this could lead to bots having unlimited avoidance? could be the reason they become nearly un-hittable when fully geared/augd

Im going to try adding a line that checks for the avoidance limit, and sets it to the limit if exceeded.
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