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Old 07-05-2011, 05:06 PM
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dark_fusion
Fire Beetle
 
Join Date: Jun 2007
Posts: 18
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Well the avoidance idea didn't do anything.

I did find the problem with ac though, its the mitigation calc - its very generous for bots and gives about double the ac they should have.

I toyed around with this for awhile till the calculation seemed accurate.

I changed a line in GenerateArmorClass:(around line 1220)
was:
Code:
displayed += ((avoidance+mitigation)*1000)/847;
Changed to:
Code:
displayed += ((avoidance+mitigation)*500)/950;
now ac is way more accurate on bots, around the same as players.
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