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Old 07-10-2011, 11:23 PM
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Tabasco
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Join Date: Sep 2009
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That's actually a pretty simple and elegant fix.

Looking at the source, NPC AI is processed every 10ms and only a single signal can be handled per process, so two kills inside of that 10ms window (10 ms in the high end, could be 0-10 really) would trample each other. It would be a very rare case, but it could happen.
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