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Old 07-14-2011, 06:37 PM
lerxst2112
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Join Date: Aug 2010
Posts: 1,742
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I should also point out that because of the incorrect signature on GetAC any other function that calls GetAC using a NPC, Mob, or Entity pointer will likely get the wrong result, and even using a const Bot pointer will get the wrong result because the non-const function can't be called from a const function.

This may be the cause of the extra AC in hit and damage calculations that you're experiencing.
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