Quote:
Originally Posted by Criimson
I played live to 80. The only classes I didn't play were healers because they felt boring.
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I didn't mean to question our EQ acumen, just that as you have noticed, bots behave differently than a player would, and their interaction at different levels are something you need to experience before you can truly understand how changing code can affect their behavior. Fixing something at one level may significantly impact another level in a completely different way.
Quote:
Originally Posted by Criimson
EDIT:
Also the code for healers is good to have in the code because it helps the people that can't code. With no check in place clerics were DDing till oom. Perhaps I set the % too high for some, but most of the threads I read on clerics and mana were complaining about oom issues. FOr those that have been around and can compile their own code they can change it easily and until we add a #bot commands for in game settings I think it helps.
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The only one I remember seeing having OOM issues since I made the healing changes was from pfyon, but I may have missed others. I think a 50% baseline would be appropriate, with the ability to adjust from there would be ideal.
Regardless, I just wanted to point out that you have to extra careful when making any DB schema changes, as some are reluctant to approve code that does so. I found out the hard way when I spend a month working on pet code allowing them to equip all equipment slots, as well as pet focus code that preequipped equipment on pets summoned with a pet focus. Since these changes required changes to the player profile in the database, they were never implemented. I'm still waiting for the required changed to the player profile for proper pet focus handling (and saving when zoning/suspending). I just wanted to point it out and help you be aware of some of the potential issues you may encounter. Plus, I just wanted feedback on my thoughts and get your (and everyone else's) view of what priorities should be.