Thanks for the feedback
1) crafting : I actually enjoyed the fail part of crafting and wish new games would implement this. Just a personal opinion, but I know what you mean.
2) use zone loot as a trade-in-quest: Right, i think that for things like ornate and elemental armor, it would be super cake to make a perl script to give you the correct item for your trade in.. boot for boots, gloves for gauntlets. nice suggestion,
3) don't be afraid : One thing i did try was opening up item wearables. the problem comes into play when the models are generated in game. I have items that look way out of place on models... like a book growing out of a gnomes elbow for example.
4) make sure your custom/required zones: I originally thought aobut custom zones, but then decided not to. It's eq EMU for a reason right?
5) some of the EQ clients use AAs for class skills (Lay Hands and Harm Touch), please support these skills/AAs. I'd hope that the base from svn supports all of these. If not I could probably implement them.
6) many people (not me...) have tons of unused AAs on some of the servers, think of a way to let people trade AAs for augs, buffs, heroic stats, skills, etc
Yeah This sounds like a good idea. Thanks!
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