Quote:
Originally Posted by Astal
Would this be possible using emus perl scripting?
Like an old Final Fantasy RPG. Every so many steps a random NPC type is spawned.
Would it also be possible to add arguements to make it so they only spawn if another npc isnt near, or sometimes 2 spawn ect...., or so only the group leaders steps count towards spawning npcs, it could get messy if each player in the group spawned em.
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You could achieve this in the player.pl.
On EVENT_ENTERZONE you can start a timer to start counting the units of distance a player has moved, and then add the if checks and arguments appropriately.