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Old 08-16-2011, 07:07 PM
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Akkadius
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Join Date: Feb 2009
Location: MN
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Quote:
Originally Posted by Astal View Post
Would this be possible using emus perl scripting?

Like an old Final Fantasy RPG. Every so many steps a random NPC type is spawned.

Would it also be possible to add arguements to make it so they only spawn if another npc isnt near, or sometimes 2 spawn ect...., or so only the group leaders steps count towards spawning npcs, it could get messy if each player in the group spawned em.
You could achieve this in the player.pl.

On EVENT_ENTERZONE you can start a timer to start counting the units of distance a player has moved, and then add the if checks and arguments appropriately.
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