I don't think it'd need more quests as there are already a huge number of quests in EQ. Problem was the rewards for questing in EQ were so pitiful that it was rarely worth doing any of them (except for faction or epics).
Early on (like beta 3 early) I tried questing for a while and got some useful items (bearskin boots at lvl14 that let me kick wisps! lol, nobody had magic weapons then) but I found all I really did was get a few mediocre items while falling far behind others in levels.
I never really minded the EQ quest styles and compared to some of the WOW, DAOC, and a few other MMOs the EQ ones weren't all that bad. Just need better rewards for the time and effort spent.
Anyway, I have/can program in C to a (very) limited degree. WHat I was asking is if the point in the server where XP from killing is received mobs is different from the point where XP from questing is added. If it is then it shouldn't be too much trouble to add a modifier to quest XP and add a variable rule value to the database.
|