Quote:
Originally Posted by thepoetwarrior
Users are complaining about the melee crits not filtering, and spamming their window, but they are also very happy of no more crashes. They've tried very hard with 50 man raids to crash a zone, and were not able to crash.
|
This may also be because of some spell crashes that have been around for quite a while. The few things that I patched in brought 10 crashes an hour on The Hidden Forest to barely 1.
One had to do with spells that would fire off on fade or on wear off, TryFadeEffect, ultimately triggering a weapon proc that crashes the zone if an invalid spell id passes through.
Another one is very related to TryFadeEffect, but has to do with ExecWeaponProc when of course a weapon is proc'ed, validity for the spell itself is not checked in a few areas of the code. I have implemented validity checking within the function itself, and it will let the player know that it is invalid and also log it to spells logging if you have it enabled so that you can fix it.
Though fixing the memory leak will ultimately provide way more stability and save TONS of memory and is a huge fix.
Lillu reported having used anywhere between 40-60GB of RAM after 24 hours, and is now using maybe 8GB in a similar time frame. Given THF boots with 100 zoneservers and initially starts at approx 6.5GB.
All around things should be much more stable right now. I'd advise any crashes that you are getting to report the dumps back to the forums so that they can be investigated.
As far as melee hits not filtering, I'm not sure off hand but I'm sure the trade off is well worth it for now until it is investigated.
Thanks,
~Akka