Ok, Baruuk here's something I am doing:
File Path: C:\EQEmu\EQEmuSource\trunk\EQEmuServer\zone\exp.cp p
Description: Changed the way exp is calculated
Code:
else if (check_level < 62) //added additional steep mod (basically double exp required each new level) revloc02-24Aug2011
mod = 5.56;
else if (check_level < 63)
mod = 8.33;
else if (check_level < 64)
mod = 12.5;
else if (check_level < 65)
mod = 18.75;
else if (check_level < 66)
mod = 28.12;
else if (check_level < 67)
mod = 54.6;
else if (check_level < 68)
mod = 81.9;
else if (check_level < 69)
mod = 122.85;
else if (check_level < 70)
mod = 184.28;
else if (check_level < 71)
mod = 276.41;
else if (check_level < 72)
mod = 560;
else if (check_level < 73)
mod = 840;
else if (check_level < 74)
mod = 1260;
else if (check_level < 75)
mod = 1890;
else
//mod = 3.1;
mod = 2835;
//float base = (check_levelm1)*(check_levelm1)*(check_levelm1);
float base = pow (check_levelm1, 2.74); //changed exponent revloc02-24Aug2011
//mod *= 1000;
mod *= 10; //changed mod from 1000 to 10 revloc02-29Aug2011
Something else I did is already posted here:
http://www.eqemulator.org/forums/showthread.php?t=32664
Cheers