View Single Post
  #5  
Old 11-09-2011, 08:56 PM
Rhodan
Hill Giant
 
Join Date: Oct 2006
Posts: 179
Default

I think I see. The original quest script has the $gold as an input to the plugin

if (plugin::check_handin(\%itemcount, 12305 => 1, 12306 => 1, $gold >= 2000)) {

And the plugin doesn't understand it so it returns false and hands back the items it understood without completing the transaction. The modified script by Trevius has the $gold conditional outside the plugin inputs so it's evaluated correctly. I'll make the changes and test it out.

Thanks muchly! I'll report any others in the quest bugs area. Seems not too many people are playing rangers, or perhaps just not doing class quests in the lower levels so these go unreported.
Reply With Quote