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Old 12-09-2011, 03:41 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
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Re: different size structures, maybe the stance data ?

If you look in my hardcoded packets, most of them just have two stances (passive or balanced), while Tier 1 Damage Caster has 4 (passive, balanced, Burn and Burn AE). There is a count field that specifies how many stances follow.
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