Here are some further concepts I have for the server:
The game will have a strong focus on questing and community. Basically I want to capture the feeling from EverQuest live when it first launched, but in a new setting. There will be quests for items, money, and experience starting from level 1 and going all the way to the max level. This will not be in the same manner as WoW or anything like that, but optional quests that a player can do if they wish to obtain the quest rewards or learn more about the game's new lore.
Items will never be ridiculous or overpowered, and there won't be silly things like buff NPCs and port NPCs - I believe that the game can be balanced to be played with a much smaller playerbase in ways that are much better than has been implemented by a lot of servers I've seen on eqemu. You do not have to be constantly reminded that you're playing a player-made emulator server - a level of immersion can be possible even on an emulated server.
Experience will be boosted slightly, as one of the ways to balance the server for a small playerbase. Also the addition of at least ten times the amount of quests the original EverQuest had will give players access to items appropriate for their level, throughout the game.
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