I'm not sure where to post this, since most of the discussion on it seems to be in the developer forums.
Hopping NPCs are getting under my skin, and I notice that one of the zones does not have a .map file. (I would like to use Blightfire Moors to test some things).
I built azone2 on a Linux box and ran it against the eqg file:
$ azone2 moors
AZONE2: EQEmu .MAP file generator with placeable object support.
Unable to open container file 'moors.eqg'
(The file opened OK, but the archiver couldn't read the zone data)
I obtained a Windows executable from
http://eqemumaps.googlecode.com/svn/trunk/azone_utils/
and ran that:
E:\underfoot>\Azone2.exe moors
AZONE2: EQEmu .MAP file generator with placeable object support.
Error reading ZON/TER from moors.eqg
The EQG version in Underfoot may be newer than azone2 can handle. Or I may be using azone2 wrong. Any suggestions?