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Old 02-06-2012, 12:02 AM
lerxst2112
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Join Date: Aug 2010
Posts: 1,742
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It may not help that by default Direct3D is left-handed and OpenGL is right-handed with regards to coordinate systems. Not hard to account for if you know the format the data is loaded in and the destination system you want it to fit, but certainly a common pitfall.
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