Oh yea that wont ever be changed. The reason is in the bots pathing. Since they follow you travelling through walls at times if they agroed by distance theyd cause crazy trains. The option in the DB will cause them to agro through actions (ie healing spells will cause agro to be generated).
I am still getting my new laptop configured (picked it up this weekend) so havent gotten the source code Dled yet, but I'll look into the medding when I do. I am pretty sure I know where to look in the code for that.
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