The merchant problem/bug occurs when you interact with a merchant by clicking on them, to view
their item list, and results in the zoneserver you're on being instantly shut down (or maybe simply crashing), with
the "disconnected" black screen, and returns you to the character select screen, as soon as the
item list has appeared. It's similar to what happens when the merchant list contains an invalid item,
except that it doesn't give an error message (i.e "This zone will be shut down") beforehand.
This does not happen every time, but is related to the number of items in the list, the more there are,
the greater the chance of a crash. With the maximum number of 28 items, it crashes 95% of the time,
with only 1 item in the list, it crashes very rarely; 10-15 items crashes about 50% of the time. I tested this by creating a
new merchant list containing nothing but water flasks (so there was no chance of an invalid item bug) and assigning it to a NPC, seeing how frequently
it would crash, then increasing the number of items on the list.
The loot bug appears to be caused by the randomisation code not working. Mobs always drop the first item on their
list, whatever probability you have set for it, and always drop the maximum number of items allowed - for example if
you created a loot table that could drop up to 2 pieces of cloth armour, with an equal chance for each piece, you would
always get 2 cloth caps (or whatever was first on the list) when you killed a monster with that loot table.
This also happens with the 3.6 addon DB (the one using the HQ spawns).
|