You would save it in your quest/spells folder and name the file <spellid>.pl. So, if the spell is 12345, it would be 12345.pl as the name. Here is an example of one of my spell scripts so you can get an idea of how to do them:
Code:
# Script for setting a cap on Growth spells
%RaceSizes = (
1 => 6, # Human
2 => 8, # Barbarian
3 => 6, # Erudite
4 => 5, # Wood Elf
5 => 5, # High Elf
6 => 5, # Dark Elf
7 => 5, # Half Elf
8 => 4, # Dwarf
9 => 9, # Troll
10 => 9, # Ogre
11 => 3, # Halfling
12 => 3, # Gnome
128 => 6, # Iksar
130 => 6, # Vah Shir
330 => 5, # Froglok
522 => 6, # Drakkin
);
# Sub to handle the growth limits so it doesn't have to be repeated multiple times
sub DoGrowth {
my $Mob = $_[0];
my $CurSize = $Mob->GetSize();
if (!$CurSize) {
$CurSize = 6;
}
my $CurRace = $Mob->GetRace();
my $BaseSize = $RaceSizes{$CurRace};
if (!$BaseSize) {
$BaseSize = 6;
}
if ($CurSize < $BaseSize + 5) {
$Mob->ChangeSize($CurSize + 1);
}
}
sub EVENT_SPELL_EFFECT_CLIENT {
my $ClientID = $entity_list->GetClientByID($caster_id);
if ($ClientID) {
$ClientTarget = $ClientID->GetTarget();
if ($ClientTarget) {
DoGrowth($ClientTarget);
}
else {
DoGrowth($ClientID);
}
}
}
sub EVENT_SPELL_EFFECT_NPC {
my $NPCID = $entity_list->GetMobByID($caster_id);
if ($NPCID) {
$NPCTarget = $NPCID->GetTarget();
if ($NPCTarget) {
DoGrowth($NPCTarget);
}
else {
DoGrowth($NPCID);
}
}
}