If you're going to use an engine I would suggest Ogre3d. I've used both and Ogre is much more capable and polished. It also has a better asset creation pipeline.
I'm sorry that I'm not able to dedicate more time to this, there just aren't enough hours in the day. When I do get a little time I'm not likely to get very far since the current SVN appears to be way behind and I don't know where the git repository is.
I would be more likely and able to work on it if commits were more frequent, maybe you could establish a release branch for feature complete updates that are sure to compile and keep the trunk always up to date.
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